The weekend starts with a PowerPoint presentation followed by a rehearsal of your memorized cinematic scenes, led by one of Canada’s top video game performers and teachers.
The weekend starts with a PowerPoint presentation followed by a rehearsal of your memorized cinematic scenes, led by one of Canada’s top video game performers and teachers.
A full day in the booth, learning all aspects of video game VO from barks and onos to voicing AI characters to dubbing with Voice Q. You will receive your vocal rough cuts for review.
You’re in the suit and working your scenes in the “volume”. You will receive both your raw and rendered MoCap footage from which you can create a MoCap Demo (demo creation not included). At 6, we adjourn to a local hostelry for a Q & A.
• What it is to perform in actual PCap conditions
• Hyper-reality: how performance in gaming differs from other genres
• What you must bring to the table and what to expect
• How to apply your training and experience to the gaming world
• How to make the animators’ jobs easier
• How to audition for VO and Performance Capture
• The critical importance of cold-reading and strong choices
• Survival – adapting to the pace, the vocal and physical workout
• The language, industry background, etiquette, and dos and don’ts
• And a ton more
Send your headshot, résumé and on-camera and voice demos (if you have them) to:
training@mocapu.ca (ACTRA/SAG members & apprentices only, please)
Due to the volume of submissions, we regret we can only respond to accepted participants.
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