CURRENT WORKSHOPS

“ACTING FOR VIDEO GAMES” INTENSIVE WORKSHOP

Mar 16, 2019, 1 pm - 6 pm

Ralph Thornton Ctr, 3rd Floor, 765 Queen St East

The weekend starts with a PowerPoint presentation followed by a rehearsal of your memorized cinematic scenes, led by one of Canada’s top video game directors and teachers, Simon Peacock.

Mar 17th, 2019, 9 am – 6 pm

Supersonics, 135 Berkeley St

A full day in the booth with Simon, learning all aspects of video game VO from barks and onos to voicing AI characters to dubbing with Voice Q. You will receive your vocal rough cuts for review and as a base for demo creation (demo creation not included).

Mar 18, 2019, 9 am – 6 pm

SIRT, 225 Commissioners St, Soundstage 10

 You’re in the suit and in the “volume” with Simon, and Ivan Sherry. You will receive both your raw and rendered MoCap footage from which you can create a MoCap Demo (demo creation not included). At 6, we adjourn to a local hostelry for a Q & A.

YOU WILL LEARN:

• What it is to perform in actual PCap conditions

• Hyper-reality: how performance in gaming differs from other genres

• What you must bring to the table and what to expect

• How to apply your training and experience to the gaming world

• How to make the animators’ jobs easier

• How to audition for VO and Performance Capture

• The critical importance of cold-reading and strong choices

• Survival – adapting to the pace, the vocal and physical workout

• The language, industry background, etiquette, and dos and don’ts

• And a ton more

23 hours, 10 actors, 2 coaches, base material for 2 demos, $1099.00* (inc HST)

* Unfortunately, the high demand for MoCap facilities at SIRT no longer makes it financially viable for them to provide the generous discount they offered us in our first year.  Consequently, our workshop rate has increased. 100% of that increase goes toward the higher MoCap studio rental fee

Send your headshot, résumé and on-camera and voice demos (if you have them) to:
training@mocapu.ca

DEADLINE: 6 pm, Thursday February 28th.

Due to the volume of submissions, we regret we can only respond to accepted participants.