The weekend starts with a classroom session, followed by a cutscene rehearsal, led by Amber Goldfarb & Ivan Sherry.
The weekend starts with a classroom session, followed by a cutscene rehearsal, led by Amber Goldfarb & Ivan Sherry.
A full day of gaming VO in the audio booth with Kim Hurdon. You will receive your vocal rough cuts for review.
Shoot day in “the volume” with Amber & Ivan. You will receive both your raw and rendered MoCap footage, the base for a MoCap Demo (demo creation not included). At 6, we adjourn to a local hostelry for a Q & A.
• What it is to perform in actual PCap conditions
How to deliver in the audio booth
• Hyper-reality: how performance in gaming differs from other genres
• What you must bring to the table and what to expect
• How to apply your training and experience to the gaming world
• How to audition for VO and Performance Capture
• The critical importance of cold-reading and strong choices
• Survival – adapting to the pace, the vocal and physical workout
• The language, industry background, etiquette, and dos and don’ts
• And a ton more
Send your headshot, résumé and on-camera and voice demos (if you have them) to:
training@mocapu.ca (ACTRA/SAG members & apprentices only, please)
Due to the volume of submissions, we regret we can only respond to accepted participants.
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